# Design Pillars

* Players should WANT to play, not HAVE to play.
* Games should be open source and it’s development transparent.
* Players should own their assets.
* Games should be permission-less and verifiably fair.
* Assume bots/multi-accounts are inevitable.
* Games should have simple to understand yet deep mechanics
* Games should be spectator friendly.
* Everything in-game should be earned through gameplay.
* Nothing should have a limited supply.
* Players and developers’ incentives should be aligned.
* No trickery.
