Design Pillars

  • Players should WANT to play, not HAVE to play.

  • Games should be open source and it’s development transparent.

  • Players should own their assets.

  • Games should be permission-less and verifiably fair.

  • Assume bots/multi-accounts are inevitable.

  • Games should have simple to understand yet deep mechanics

  • Games should be spectator friendly.

  • Everything in-game should be earned through gameplay.

  • Nothing should have a limited supply.

  • Players and developers’ incentives should be aligned.

  • No trickery.

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