Design Pillars
Players should WANT to play, not HAVE to play.
Games should be open source and it’s development transparent.
Players should own their assets.
Games should be permission-less and verifiably fair.
Assume bots/multi-accounts are inevitable.
Games should have simple to understand yet deep mechanics
Games should be spectator friendly.
Everything in-game should be earned through gameplay.
Nothing should have a limited supply.
Players and developers’ incentives should be aligned.
No trickery.
Last updated