Environment Effects

Environment Effect - Ocean Level

Effects that apply for the whole battle.

Cards of the same element are immune to the effect.

Being immune is a double-edged sword. While being immune to harmful effects is nice, being immune to positive ones are not.

  • Examples

    • Winds of change: (Electric) At the beginning of the battle swap physical and elemental attacks.

    • Permafrost: (Water) At the end of the each round freezes every full health unit.

    • Winds of Karma: (Light/Shadow) Whenever a unit applies a buff or debuff, apply that same effect to them.

    • Ever Bloom: (Nature) At the end of the round heal every unit by X (based on level).

    • Earthquake: (Earth) At the start of each round randomize the position of every unit.

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