Environment Effects
Last updated
Last updated
Effects that apply for the whole battle.
Cards of the same element are immune to the effect.
Being immune is a double-edged sword. While being immune to harmful effects is nice, being immune to positive ones are not.
Examples
Winds of change: (Electric) At the beginning of the battle swap physical and elemental attacks.
Permafrost: (Water) At the end of the each round freezes every full health unit.
Winds of Karma: (Light/Shadow) Whenever a unit applies a buff or debuff, apply that same effect to them.
Ever Bloom: (Nature) At the end of the round heal every unit by X (based on level).
Earthquake: (Earth) At the start of each round randomize the position of every unit.